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RealRazorkiller

33 Game Reviews w/ Response

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Felt like actually browsing an old ass PC.
Browsed for like 2 hours on everything.

Kolumbo responds:

Happy to hear that! Thanks for playing

I like it. There's a huge charm oozing from such RPG-like games that gets you to grind and explore areas with some quests along the way to complete and bosses to slay.

However... there's a couple of issues the game is suffering from:
1. Controls are very stiff and being the only keyboard controls being WASD and no attack button attached to the keys you're gonna suffer a lot of basic bug related issue where hitbox disappears for the rest of the run and you're stuck with like this until game decides to fix itself or you die from the start. Resulting you to start over the progress you've made due to controls and hitbox' disappearance.
2. Hitbox itself is an odd one, you have range and damage towards it but sometimes with mouse clicks your character moves either way too close to the enemies or sometimes does what you want it to do. If you do get close though without such intention then enemies won't miss which is a tad bit nuisance.
3. Lastly lags, game itself tends to lag which is fine but sometimes these lags force your character to be stuck on attack mode and you cannot move as you would be willing to retreat to recover with potions or whatnot.

Generally gameplay works as intended and fun to play around if you try to ignore the main issues I've tackled against.

Kwing responds:

I'm curious as to how you played this since I tend to experience more lag playing on mobile but it sounds like your were also using keyboard controls. I've never had a performance issue on desktop so perhaps it's a hardware issue?

Regarding the "hitbox" (button?) disappearing, double check to see if you've exhausted all uses for that skill, as that's the most likely reason for the button not appearing. Visiting the healer or using blue energy potions can refill your skill uses without you having to die.

If you find your character moving toward the enemy when you don't want them to, it's probably because you're trying to mash the attack button. Try waiting for the button to appear instead of rapid clicking, otherwise clicking on the area where the button hasn't appeared yet can make the game think you want to move there.

Some people can't take no for an answer. In life you have choices that either can lead you to happiness or constant charade of nonsense where even in a relationship can be either toxic or unforgiving experiences. People shouldn't give themselves credit for being loved with such ego or force you to love them in such situation- a hostage situation if you will if they keep on insisting on cutting their life just because they want to keep a long bond with you. Love is very complicated and difficult to go by.
Concentrate on what you want to do with your life, don't let others drag you down. No matter how many people backstab you or betray you. The knife can be dull and give you more layers of thick skin to grasp the pain despite being the same deal. You still... have to go forth no matter the odds.

GooseStranger responds:

Beautifully written and very inspirational. Thank you for writing!

The game's great and is going to the right direction! There are though couple of hiccups here and there thus being a little clumsy at first. So here's a few to list:

- With the current keys to use to register notes it doesn't feel natural how they work or at least give proper indication that you've hit them. Hopefully you can change keybinds in the future.
And also sound could be added to properly indicate when you've hit the keys correct or wrong.
- Resolution feels a bit disorienting along with some of the fonts being small or too large depending which window size you choose.

The concept so far looks good but hoping there will be enough tinkering to adjust the tone of it in the very end!

JDsy27 responds:

Thanks for the input and I'm glad to hear you think we're going in the right direction.

Gotta obey the living furnace!

GooseStranger responds:

The furnace told me so!

The server / lobby functions do hiccup quite a lot but other than that it's very fun! Pretty much a great activity if you're in a group call and more to have fun with friends, gonna fav this so in the future will have engage in such activity with homies.

larrynachos responds:

What sort of hiccups did you run into? 99% of the time the disconnect is because the host quit, were there other problems during gameplay that you noticed?

Glad you enjoyed it! There will be other game modes soon!

Concept being plain and simple but sparks so much charm! Sound effects are crunchy and satisfying to hear! Gameplay awfully cute and reminds me of those early 2000's Breakout games I used to see and play quite a few in my youth days. I also really dig the idea of the floor also being an obstacle as you juggle with projectiles to pass the level and survive along whilst keeping high score. Very reminiscent of Sonic 3's Carnival Night Zone boss where drills slowly destroy the floor.

I think you could also add more points and scoring events if the main robot will be able to survive level without losing lives, hitting multiple balls at the same time or not missing single star points. Otherwise there's not many Breakout or ball breaking games out there as this theme / category of game feels very left out. If fancy this project can be pushed towards Steam page or so I'd feel fancy to support since it is a quaint little project, also add nips!

Chris responds:

I like that idea of having bonuses for achieving certain criteria during a level. Not losing lives or missing stars and such. Really great suggestion :)

This made my shit so corny.

I'm confident to say that the gameplay and concepts look nice. However, playing this both multiplayer and singleplayer does stutter a bit. Usually any action you do tends to register first with a big lagspike then proceed normally. Some of the map lighting is very disorienting and tends to be difficult to get used to- especially trying to understand where zombies are positioned too. And thus gameplay is simple and easy to process.

churasko responds:

road map updated

Thanks for the feedback :D !!!

I wouldn't be discouraged as others comment saying this is just an instructions thingamajig for Dreamcast. I hard disagree, this is still having purpose for being published and worked on.
While I unfortunately do not own the console I'm still certain one or two peeps will showcase this on the web to be seen how it looks. Otherwise emulators exist.
Again this is after all a unique entry and it's hard to come around these days seeing like this everyday. So just be happy to see something cool like this.

alsoknownas1 responds:

Thanks for the kind words, but it's all good. Just wanted to have this here, since this is such a Newgrounds joint. Everyone did so amazing, they needed more jpeg.

Trying not to look like a smartass in front of cool people since 2011. Living oldschool and still appreciating good things.

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Home Alone 3

Joined on 5/6/11

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